If you ever fill all **8 Stress**, burn out. Clear 2-Stress at any time by marking a Condition.
If you ever mark **5 Conditions**, burn out. Conditions can be cleared at any time through narrative actions.
If you **burn out 3 times**, face damnation.
### Burn Out Effects
You’re so done. Choose at least one:
- Take -1 ongoing on all rolls until the next day.
- Give an antagonist a critical opportunity.
- Cause an ongoing issue for the restaurant.
- Completely wreck a customer’s experience.
Return to gameplay in a later scene, clearing 1 Condition and 2 Stress for each option you chose.
### Trauma Conditions
After burning out, take a Trauma. When you indulge in your Trauma, gain Experience.
**Cold:** You’re not moved by emotional appeals or social bonds.
**Haunted:** You’re often lost in reverie, reliving past horrors, seeing things.
**Obsessed:** You’re enthralled by one thing: an activity, a person, an ideology.
**Paranoid:** You imagine danger everywhere; you can’t trust others.
**Reckless:** You have little regard for your own safety or best interests.
**Soft:** You lose your edge; you become sentimental, passive, gentle.
**Unstable:** Your emotional state is volatile. You can instantly rage, or fall into despair, act impulsively, or freeze up.
**Vicious:** You seek out opportunities to hurt people, even for no good reason.