Time between arcs to do whatever you like!
First action is free; each additional action costs 2 Stress. Costs and restrictions may change each Downtime.
## Downtime Actions
### Investigate
Look into details on a faction, location, person, or mystery.
Ex. GreenHaven's artifact; Thatch's whereabouts; Gangs of Marlowe; Dmitriy’s history.
| DM Asks For | Gain | Consequence |
| ----------------------- | ----------------------- | -------------------------------------------------------- |
| STUDY<br>SURVEY<br>HUNT | Information on faction. | On failure, can hurt standing or cause Stress/Condition. |
### Bond
Spend quality time with and get to know an NPC or PC.
Ex. Marsha Liu; Sage Styx; Cyrus; Alistair Blight.
| DM Asks For | Gain | Consequence |
| --------------------------------------------------- | -------------------------------------------------------------------- | ------------------------------------------------------------------------------------- |
| Requires BOSS/SWAY/ CATER if negative relationship. | 1 exp for each PC involved, information, and improved bond with NPC. | On failure with a negative relationship, may hurt standing or cause Stress/Condition. |
### Train
Work on your skills. Optional: select another staff member to guide you.
Ex. Practice recipes; Study grimoires; Spar in the parking lot; Drive around busy streets.
| DM Asks For | Gain | Consequence |
| ------------------------------------ | ------------------------------- | ----------- |
| Reserved for PCs at level 4 or lower | 3 exp. (1 exp for other staff). | N/A |
### Advertise/Diplomacy
Establish and improve relations with a specific faction or group.
Ex. Advertise to general public; Coordinate with the Morax Syndicate; Cater marketing to college students; Apply to MOO.
| DM Asks For | Gain | Consequence |
| --------------------- | -------------------------- | -------------------------------------------------------- |
| CATER<br>SWAY<br>BOSS | Improved faction standing. | On failure, can hurt standing or cause Stress/Condition. |
### Tinker/Summon/Bind
Create an artifact, ritual, contract, or repair/improve something.
Ex. Turn Imp Cards into a weapon; Summon minor demons; Write a contract.
| DM Asks For | Gain | Consequence |
| -------------- | ------------------------------ | -------------------------------------------------------------- |
| COOK<br>ATTUNE | New/improved item or contract. | On failure, can cause Stress/Condition or other complications. |
### Other Long Term Projects
Work on something that takes time and effort but does not fit one of these options.
| DM Asks For | Gain | Consequence |
| ----------------------- | -------- | -------------------------------------------------------------- |
| STUDY<br>SURVEY<br>HUNT | Depends. | On failure, can cause Stress/Condition or other complications. |