## PC Special Abilities & Items ### Aurelian #### Biblically Accurate Once a chapter, you may take on your true angelic form. When you do, gain +1 to all rolls. However, your angelic form may overwhelm those around you, and you will take increasing stress every scene you maintain this form. #### Fading Light of Heaven When you take time to share a meal with someone stressed, roll +Attune. On a 10+, heal 4 of their stress or 2 conditions, and you can mark 1 exp. On a 7-9, you can heal 2 of their stress or one condition. On a miss, you can heal 2 stress or one condition, but take the pain onto yourself. #### In Lucifer’s Footsteps As a fallen angel, you are compelled to go against direct commands. When you choose to oppose an authority figure’s mandates even when there may be dangerous consequences, heal 2 stress. #### Unholy Tears Create a small amount of unholy water once a day through a ten-minute ritual. When you create it, mark 1 Stress for each tag you give it. You may have to roll in order to properly utilize the unholy water, however. Mark a Condition to create it instantaneously, in a larger amount, or if you try to create it more than once a day. Tags: - Corrosive: Can melt through solid objects, or harm inorganic constructs. - Staining: Leaves a mark that can amplify unholy magic. - Toxic: Causes stress to those in contact with it. - Slick: Slipperly and highly flammable. - Smothering: Dampens the magical power or signals of something supernatural. ### Leslie #### Squeeze through the Cracks If you’re about to be trapped physically or in a bad deal, gain 2 Stress to weasel your way out as someone else takes the fall. #### Pride Before the Fall When you meet someone new, you may gain two stress to immediately recall one of the things they are most proud of, or most ashamed of. Gain +1 forward when acting on this information to manipulate them. #### I’m Exactly What You Need You have the ability to manipulate the Veil and alter your appearance to better align with what a particular human might desire. Roll +Attune. On 10+ it succeeds and you gain +1 ongoing in charming that specific person with your looks. On a 7-9, it works but there’s a catch—it won’t hold up long or it worked too well and attracted unwanted attention. On a miss, the glamour goes wrong. #### Lust's Envoy If you tempt a human to a minor act of lust, gain +1 forward to Attune. Minor acts of lust include things like flirting with someone they shouldn't, reciprocating romance with you, going to a lust-based establishment. If you tempt them to a major act of lust, gain +2 forward Attune and +1 foward Skirmish. Major acts of lust include sleeping with someone they shouldn't, reciprocating sex with you, cheating, or committing an act of violence due to love or attraction. ### Solomon #### Deal with a Devil When you talk to someone who is extremely down on their luck, gain 1 Condition. They now see you as their savior. (Lasts until you do something to break their trust or fail them.) #### Devil's in the Details Roll +Cater and gain 1 Stress to try to learn one of their true desires or greatest fears. On a 10+, gain critical information and gain +1 forward to act upon this information. On a 7-9, the information is cloudy or the target becomes suspicious. #### String Theory When you meet someone for the first time, gain 2 Stress to learn one of the following: - a surprising connection they have to someone in the diner - their strongest connection - a connection that’s about to snap #### Engine of Souls (Soul Coins = 0) You may spend 1 Soul Coin to do 1 of the following actions at any time: - Twist fate for your own roll (still requires 1 Stress). - Add +2 forward to a roll to draw from a client's skillset or knowledge that you do not have. - Ignore marking Stress or a Condition. Instead, an ally nearby or client marks it. You currently begin each chapter with 2 Soul Coins. (Possessions: 2 law students) Once a chapter, you gain 1-3 Soul Coins, depending on how large and organized your portfolio of owned human souls is. Soul Coins not used disappear at the end of the chapter. - 1 Soul Coins: Minimal assets, disorganized or minimal infrastructure. - 2 Soul Coins: Substantial assets, some sort of infernal infrastructure to power contracts (small stake in a law firm or local business). - 3 Soul Coins: Substantial assets and robust infrastructure to power contracts (owning your own casino or factory that generates infernal power). ### Emil #### Highway to Hell If you start a scene driving a vehicle on official Diner business, you may do one of the following while driving: - Witness a surprising event on the way to your destination. - Do a sick trick that impresses or intimidates an NPC and gives you +1 forward when interacting with them later on. - Discover something useful or dangerous in the city. - Realize something important and lose one Stress. #### Road Rage When you roll +Skirmish or +Finesse to directly harm another person, before you roll, mark up to 3-Stress to add 1 to your roll for each Stress marked. If you succeed by 12+, achieve your goal with superhuman might. #### Cold-Blooded Composure Three times per chapter, if you were to be forced to gain stress or take a condition, ignore this and describe how you defy the intense conditions. #### To Live For Two You may activate each of these abilities once during a chapter. - His Eyes: He sees something that you’ve been missing: a lie, an omen, a delicate secret not afforded to hunters. - His Hands: He reaches for something you cannot. Unseen hands perform a simple, nonviolent maneuver with the phantom hands of a tired surgeon. - His Mind: He tells you a memory. Perhaps it is insightful and presently useful. Or perhaps it is just a reminder of home. - His Prayer: He calls forth an ally who might not normally stop for a sinner. The nearest agent of heaven is compelled to approach and hear your plea. ### Jonny #### Marlowe’s Oracle At the start of each chapter, you can choose to receive a prophetic dream and roll a +ATTUNE. On a 10+, it contains valuable information about a key event or person in your near future. Gain a +1 forward on utilizing this info. On a 7-9, you gain information, but it may be clouded or minimal. On a miss, the dream is particularly nightmarish but holds truth, or leads you astray. #### Open Your Inner Eye Once per session, you may ask the DM any question. They will answer with a convoluted conspiracy that contains a kernel of truth. #### Gambler’s Folly You are compelled to take wild gambles with risky consequences. When you choose to go all in, get rid of 2 stress. #### Creature Feature Utilize a variety of magitech inspired by your cryptid hunts. Take 1 stress to activate one ability. You may only activate each ability once in a chapter. - Sasquatch Secrecy: Gain a +2 ongoing stealth for the next hour. Become undetectable and unrecordable by cameras and scrying wards. However, you must don a full Sasquatch fur suit to do so that gives you -1 to any rolls that require hand dexterity or social skills. - Frogman Frolic: Leap a superhuman amount, and stick to and climb walls for the next thirty minutes. Using frogman adhesive leaves obvious residue handprints and footprints. - Banshee Bulwark: Instantly create a sonic force field that blocks physical attacks in a sphere around you for thirty seconds. Obnoxiously loud to everyone outside of the sphere, can be heard a block away. #### Dreamcatcher (Item) Lets you immediately see what is a dream illusion and what isn’t. - Take 1 Stress to alter a dream. - Take 2 Stress pull a inactive entity to the consciousness. ### Cherry #### Local Tea Enjoyer Whenever you encounter someone from Marlowe, you recall a piece of gossip about them. Take 2 stress to recall something embarassing or especially useful. #### Girl Next Door When speaking to someone, you can gain two stress yourself to temporarily endear yourself to them. For the rest of the interaction, they will treat you like they would treat a friend or crush. However, if you do something that would harm or upset them, this effect breaks. #### Cheerleader Once per session, you may choose to remove 2 stress or 1 condition if you cheer someone else on. If their mood is brightened, they can also remove 2 stress. #### Marsha's Necklace (Item) Summons Marsha. #### Demon Queen of High School (Chains Left: 3 of 6) You may activate any abilities below. Every time you activate an ability, add the designated number of six-sided Demon Dice (DD) to the DD Pool, and then roll the whole pool. If ever you hit 10+, gain an exp point the DM chooses a ruinous consequence. This roll CANNOT be twisted with fate. The DD pool will be restored back to 0 after rolling a 10+, or at the end of a chapter. DD POOL: - 1 DD - Destroy a small non-magical item on touch - Gain +2 to any physical action roll - 2 DD - Destroy a large/magical item on touch - Deal major damage to a person (a severe condition) - 3 DD - Temporarily break a ward, contract, or string that connects two people RUINOUS CONSEQUENCES: - Gain the Demonic consequence. Demonic - You are visibly monstrous, striking fear or disgust in all who see you. You have -2 to all social rolls, and gain a stress for every scene this is not resolved. Resolution: Feast, my child. - You break something important to the world. It will not be mended so easily. - You break someone important to you. Will they ever be whole again? - You break the Diner. Each of the other PCs either takes a condition, or denies your influence and deals you 2 stress. - Another chain breaks and The Beast enacts its will upon this wretched city. ## Other Abilities ### Devil Magic Upgrades #### Letting Out Smoke When you clear a Condition through purely narrative means, you may also clear up to 2 Stress. #### Hellset Objective When you fixate on getting some-thing done, mark a Condition and take +1 ongoing to moves that get that thing done, until you get it done. At the end of any scene in which you haven’t made progress toward that goal, mark 1 Stress. #### Trauma To-Go Box When you have to power through it, you can decide (before the roll) to ignore up to 3 Conditions. If you do this and still roll 10+, you must burn out. #### Gotta Be a Demon Sometimes When you comfort or placate someone by telling them to be more assertive in the workplace, roll +Boss instead of +Cater, but with the effects of Cater. #### Diner Devil Training Increase one of your actions by 1, to a max of +3. You can take this Magic multiple times. Please note which actions you increase and how many times each. #### Realm to Table When you Hunt or Survey in search of an ingredient, mark up to 3 Stress to add 1 to your roll for each Stress marked.