## Downtime Actions ### Investigate Look into details on a faction, location, person, or mystery. Ex. GreenHaven's artifact; Thatch's whereabouts; Gangs of Marlowe; Dmitriy’s history. | DM Asks For | Gain | Consequence | | ----------------------- | ----------------------- | -------------------------------------------------------- | | STUDY<br>SURVEY<br>HUNT | Information on faction. | On failure, can hurt standing or cause Stress/Condition. | ### Bond Spend quality time with and get to know an NPC or PC. Ex. Marsha Liu; Sage Styx; Cyrus; Alistair Blight. | DM Asks For | Gain | Consequence | | --------------------------------------------------- | -------------------------------------------------------------------- | ------------------------------------------------------------------------------------- | | Requires BOSS/SWAY/ CATER if negative relationship. | 1 exp for each PC involved, information, and improved bond with NPC. | On failure with a negative relationship, may hurt standing or cause Stress/Condition. | ### Train Work on your skills. Optional: select another staff member to guide you. Ex. Practice recipes; Study grimoires; Spar in the parking lot; Drive around busy streets. | DM Asks For | Gain | Consequence | | ------------------------------------ | ------------------------------- | ----------- | | Reserved for PCs at level 4 or lower | 3 exp. (1 exp for other staff). | N/A | ### Advertise/Diplomacy Establish and improve relations with a specific faction or group. Ex. Advertise to general public; Coordinate with the Morax Syndicate; Cater marketing to college students; Apply to MOO. | DM Asks For | Gain | Consequence | | --------------------- | -------------------------- | -------------------------------------------------------- | | CATER<br>SWAY<br>BOSS | Improved faction standing. | On failure, can hurt standing or cause Stress/Condition. | ### Tinker/Summon/Bind Create an artifact, ritual, contract, or repair/improve something. Ex. Turn Imp Cards into a weapon; Summon minor demons; Write a contract. | DM Asks For | Gain | Consequence | | -------------- | ------------------------------ | -------------------------------------------------------------- | | COOK<br>ATTUNE | New/improved item or contract. | On failure, can cause Stress/Condition or other complications. | ### Other Long Term Projects Work on something that takes time and effort but does not fit one of these options. | DM Asks For | Gain | Consequence | | ----------------------- | -------- | -------------------------------------------------------------- | | STUDY<br>SURVEY<br>HUNT | Depends. | On failure, can cause Stress/Condition or other complications. |